About me

Gameplay programmer with over 7 years of programming experience, including 3+ years in the game industry. I have worked on gameplay systems, AI behaviors, and internal development tools, with experience in C++, Unity, and custom engine development in C# using MonoGame.

I enjoy designing robust gameplay architectures and building tools that help teams iterate quickly. My work often focuses on AI systems, gameplay logic, and engine-level features such as animation pipelines and debugging tools.

I also hold a postgraduate degree in Analytical Geometry and Linear Algebra, which supports my work on technical systems involving graphics, animation, and game mechanics.